NMD 100 Introduction to New Media is an exploration into the history, concepts, and modern practices of emerging technologies, considering the beneficial and detrimental consequences of their adoption Topics include telling stories in animation, video, and hypertext; designing user experiences; making web and mobile apps; creating new music, games, and virtual environments; and ethics of the Internet age.
In addition to surveying the broader history of new media technologies and social impact, this year’s course features a special focus on the most disruptive technology of the present day, namely generative artificial intelligence like ChatGPT and DALL-E. In the first half of the semester, students will write, code, and create media using familiar digital tools; in the second half, they will perform the same tasks using generative AI. The results of performing tasks with pre- and post-ChatGPT approaches will be analyzed and shared with the larger educational community..
In order to best accommodate student projects and shifting technologies, the format, schedule or content for this course may be modified. In addition, student input may alter the content and direction of our work. In such case, changes will be made directly to this online syllabus, with in-class announcements.
NMD 100 Course goals
- Basic familiarity with the general history, impact, and ethics of new media.
- Basic familiarity with the theoretical underpinnings and practical management of personal computers.
- Beginner-level practice with applications for producing creative new media works in several genres.
- Production of an online portfolio for new media creative works.
- Familiarity with the New Media curriculum.
NMD 100 student learning outcomes
- Students should be able to offer one or more definitions of new
media and explain the differences between one-to-one, one-to-many, and
many-to-many communications media.
- Student should be able to analyze and respond thoughtfully and critically to writing about developments in new media.
- Student should have a general grasp of the broad history of new
media and a more nuanced understanding of recent developments such as
the evolution of physical computing and the Internet.
- Students should be able to ascertain and articulate the positive and negative impacts of different technologies on our world.
- Students should be able to explain how disruptive technologies of the past and present have affected different stakeholders.
- Student should understand fundamental properties of computers,
including the nature of binary code, memory, programming languages, and
input/output devices and formats. Students should also understand the
fundamental architecture of the Internet, including client-server and
- Students should know how to manage files on their computers,
organize projects with complex components, share assets efficiently with
- Students should know the appropriate applications and file formats
for building works in different digital media, from animation to video
- Students should have some hands on experience with entry-level
software for producing and editing genres of creative expression such as
images, audio, video, and/or code.
- Students should have created a website stocked with sample creative
and written work from the class that can document their future progress
through the major and eventually serve as a public portfolio.
- Students should understand the fundamental structure of the New Media curriculum and their options for the major and minor.