My story is about the journey to the coast, where a group of young adults explores an old, abandoned lighthouse and caretaker quarters. It starts with the kids entering the property and exploring the old caretaker’s home. They go through the drawers, closets, and finally the work desk. On the walls and papers are scribbled
“Don’t go in the tower, “it’s too late to go in the tower.”
The characters dare each other to go into the tower. All four climb the spiral stairs, they he a slight clicking, each step they climb
“click…click….click”
Finally, they all reach the top, and it’s a heavy padlocked door. Earlier, one of Hunter’s friends grabbed a ring of keys that had the lock. They open the door, and BOOM! The ending is still to be determined: either a monster or a fake-out.
Here is just a test of ARCGIS, not an actual one: https://storymaps.arcgis.com/stories/792d74ea87b746349ebca5885e30ca14