Is your story risky enough? Is your protagonist making life and death decisions? Is he or she making decisions at all?
- He has made decisions so far to leave home and become an explorer for the milky way muskapegs, he offered them a treasure and in return he wants to find his brother.
- The choice that has risk happens later on in the story on a planet called Skavantis-1, the home of the “skags” which are massive bear-like creatures with sharp crystals instead of fur and glowing eyes depending on what kind of mood they might be in.
How can you heighten the risk of those decisions? How can you put him or her into a best bad choice or irreconcilable goods situation?
- Arno eventually catches up to his brothers trail and can find the last piece of the map, Arno however gets in a situation where one of the pirates crew members “ORG” the mushroom man is stuck and about to be mauled by a Skag, or Arno can leave with the Muskapegs and find the treasure, whichever options he chooses the muskapegs don’t care and the captain tells him to stay or leave. Being the kind hearted individual he is… he chooses to stay and help ORG, which benefits him in the end.
If your character is just going along with everything, your story might be good, but it will never be great.
- Hes lying to the pirates about the treasure to get to his brother and in the end they screw him over which screws them over.
To make it great give your main character a dilemma, a risky and hard choice to make that will change everything in a crisis moment.
- Well i kinda did above