For Problem A, the case of the disappearing passamaquoddy language, if I was Ian Larson I would choose solution B because of its better ability to embody the many to many principal. Solution B suggests distributing laptops to passamaquoddy students, asking them to film their grandparents speaking in the language and compiling the videos on an easily accessible website with tags on specific words so navigating through the videos will be most efficient. This solution embodies the many to many principal because it takes the collective work of many passamaquoddy students and displays it in a way that can be accessed by many other people. Passamaquoddy students can continue to upload content on the website can be accessed by many others so that the website content is not controlled by one person, therefore making this solution not a one to many or one to one form of communication.
In the second problem Evan Habeeb wanted to make people aware of the beauty of abandoned buildings. Solution B undoubtedly does a better job at embodying the many to many communication principal. Solution B suggests creating a website that allows adventurers to print stickers they can leave behind in abandoned buildings they explore. These stickers can then be scanned by a mobile phone to reveal a website built to feature photographs taken by those explorers. This Idea is smart because in the execution of a solution the person tackling the issue steps back from being the content creator and instead creates a space where content can be accessed and created by the users themselves. Many people interested in exploring buildings will explore and leave stickers behind for more people to come and see them. At the same time many other people can access the content created by those explorers.
In the third problem Ryan Schaller and Jason Walker wanted to help people understand the many layers required to create a computer-animated film. They proposed two solutions, one being an app that allows a user to rub away layers of the animation. I think that the second solution does a much better job at embodying the many to many communication style. The second solution proposes the idea of an application that will document each stage of an animators process and provide links to other useful animators software. Because the second solution provides a user with a connection to other users through the links and the documentation of the process it better embodies the many to many form of communication.
In the fourth problem Danielle Gagner wanted to renovate the waterfall fountain under the skylight in the middle of the University Union, which had fallen into disrepair. Danielle Proposes two solutions. One of the solutions suggests repurposing the plumbing to irrigate a garden. Danielle not only proposes creating a garden but also suggests making the garden a collaborative effort with students and faculty of the university. Because this solution suggests an idea that involves bringing people together to interact and share one thing this solution best embodies the many to many form of communication.
For exercise two we had to find a solution to a problem of out choice that embodies the many to many approach. I chose the problem of visual art being too static. I chose this problem because I think a lot about art, art I make and art others have made. To me, the lack of dynamity to art is one thing that it always seems to lack. Art seems to be a one to many approach of communication for the most part. My solution to this problem is creating spaces where art can be created through collaboration. Rather then having art studios made to accommodate an individual artist, my solution would involve making new studios where many can people can either gather around one canvas or brainstorm new ideas. This solution works as a many to many example of communication because the new art studio would also double as a museum, in progress. I imagine that groups of people would come to this place to either observe work, participate in work, collaborate with other artists for ideas or observe works in the process of being made. Because many people gather to work on one piece that is also observed for many people this idea embodies the idea of many to many.